Archive for November, 2008
With Wall-E just around the corner, we’ll have an opportunity to watch the included short film “Presto” in all its glory. For those of you that can’t wait, it is available online. Probably not for long, but for now…
This is such a well done short, the story is funny and cute, the editing is slick, and the animation is incredible. It really reminds me of the old Warner Brother shorts. I wish more people would push CG in this direction. Kudos to Doug Sweetland for directing this thing and to Pixar for allowing it to happen. Great work.
While browsing Variety.com, I came across an article on Illumination Entertainment and their first CG film, “Despicable Me”. For those of you not familiar, Illumination Entertainment is the CG animation division of Universal. Almost two years ago, Universal convinced Chris Melandri, former head of 20th Century Fox’ animation division, to run this new company.
The logline for Despicable Me goes something like this: Groo, a deplorable man who masterminds the mother of all heists when he plots to steal the moon. Egged on by an evil mother, Groo finds one obstacle in his way: a trio of orphan girls who temporarily come under his care and won’t leave.
Chris was at least partially responsible for turning Blue Sky into the company it is today. He is more than qualified to do the same for Universal. What isn’t quite clear to me, is whether Illumination Entertainment will develop the projects and outsource the production, or form a new animation studio in LA. Hopefully someone can enlighten us shortly.
If you’d like to read the Variety article, you can find it here.
Unless you’ve been living under a rock, you are already aware that Universal has jumped into the CG feature game with a co-production with Framestore to make “Tale of Despereaux”. I’m not sure what the deal is between these companies, but I wonder if Universal will continue to hook up with other companies like this, now that Illumination Ent seems to be rolling.
UPDATE: I did a little digging and it appears that IE will have a core team in LA and most likely outsource the bulk of the production work.