Rigging the new character.
I’ve briefly mentioned that I am working on a new short. Don’t worry, I’m not getting myself into another 2 year project. The idea is to do something quick and simple. I’ve already gotten a good way through the modeling/rigging of one of the characters. After I finish (hopefully by Friday), [...]
Remote rendering done?
After the release of a few more processors, the remote rendering could actually be finished. Well, actually, all of the files I had que’d up have been executed. It’s just a matter if I have anything else I can send through the Render Rocket system. Sometime in the next week or two, [...]
Getting closer.
There is still quite a bit of rendering to do and since I can only go so fast — it is a waiting game. My local machines are moving 24 hours a day. The processors I currently have available at RenderRocket (currently able to use 12 procs, hopefully more on the way) are [...]
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