There is still quite a bit of rendering to do and since I can only go so fast — it is a waiting game. My local machines are moving 24 hours a day. The processors I currently have available at RenderRocket (currently able to use 12 procs, hopefully more on the way) are still chugging away around the clock too.
My job has been simply to watch renders and make sure things are going as smoothly as possible. Keeping track of all the shots/layers is a little complicated. As noted in previous posts (on the old PLOG, link on right side), I have some software I wrote that keeps track of everything for me. If you are interested in seeing where I am as of this morning, you can click the link below for a frame grab of the latest output.
Outside of this, I’ve started working on another project when I’m not busy babysitting the renders. I mentioned it briefly a couple of weeks ago. I’ll post more about it as I get further along.