Zooooooom!

Rendering this thing has always concerned me. Throwing a few machines at a 12-minute 1920×820 res film isn’t going to make much of a dent. At least not if you want to get it done any time soon. I mean, there are over 16,000 frames with a dozen or so layers per [...]

The audio is complete.

I’m slowly running out of things to do on this short.  The sound effects and audio mixing have been completed.  Of course I’m still rendering, and that means running the comp script from each shot as they finish, but other than that — there really isn’t a whole lot left to do.
That is exciting and [...]

Credits finished.

While tweaking the last little bit of audio, I realized that I needed the credits inserted so that I could add music for that portion as well.  They were quickly put together in Shake and are approximately 44 seconds long.  That brings the short’s total running time to 12 minutes and 17 seconds.  Not only will [...]

Festival strategy.

It has always been said, “pick your world premiere carefully, you only have one of those.” Not taking those words lightly, I’m trying to decide where that will (if accepted) happen. The problem is, there are so many to pick from and this is something I’m not well versed in. I’m learning [...]

Sound effects, day six.

I’ve finished making my way through the entire short.  Now, it is just a matter of finessing sound levels.  I’m really enjoying doing this portion of the short.  Instant gratification.  There is a real art to doing sound design/editing.  Not that I didn’t know this before, but I can really appreciate it now.  The exciting part [...]



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